![]() Many of these companies claim that their 'instant access voices' are virtually indistinguishable from human voices. Here at Voquent, we work with thousands of professional performers. For many, voice-over work is an important part of their income. AI technology has already impacted other industries, so, understandably, many performers are getting increasingly concerned about the longevity of their profession. ![]() Is there a future tipping point where AI voice-overs will have a serious impact on the voice-over industry? Let's build some perspective on what is happening. One could argue that AI voices are ultimately born from Homer Dudley, a Bell Labs engineer who began developing the first vocoder in 1928. These would form the basis for many “robot voices”, which strongly influenced popular music, television, and filmmaking.Īfter this, Douglas Rain’s rendition of the HAL 9000 computer in Stanley Kubrick’s legendary film 2001: A Space Odyssey was the first time a mainstream audience could hear a notional concept of an AI voice that could replicate a degree of human intonation and inflexion. Speech Synthesis has been an important part of mainstream life for around four decades. In 1977, toy giants Mattel began developing a game console called Intellivision, which included a voice synthesis module. This was released in 1982 to compete with the Atari 2600. The 1986 model of Texas Instruments Speak & Spell (famously featured in Steven Spielberg’s ET) was the first consumer product ever made with a self-contained LPC speech synthesiser IC. A few years later, the Atari ST and Commodore Amiga wowed audiences by pioneering their own primitive speech emulators.
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